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Grand auto theft 5

Grand Theft Auto V

Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets, and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV.
Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a former street gangster, now looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life.
The biggest, most dynamic and most diverse open world ever created, Grand Theft Auto V blends storytelling and gameplay in new ways as players repeatedly jump in and out of the lives of the game's three lead characters, playing all sides of the game's interwoven story.
All the classic hallmarks of the groundbreaking series return, including incredible attention to detail and Grand Theft Auto's darkly humorous take on modern culture, alongside a brand new and ambitious approach to open world multiplayer.
Developed by series creators Rockstar North, Grand Theft Auto V will be available worldwide for Xbox 360 and PlayStation 3 on September 17.


Blaine County


Our largest open world yet - by far - and spanning vastly diverse cultural and geographical areas, the entire world of Grand Theft Auto V is open from the very beginning of the game to explore. Visitors to the greater metropolis of Los Santos and the countryside of Blaine County will encounter faded celebrities, meth heads, party people, violent gangs, hikers, bikers and every other manner of colorful denizen. You'll be able to traverse everywhere from the tops of the mountains, through the streets of Los Santos and to the depths of the ocean floor.

Michael, Franklin and Trevor


Three playable protagonists - Michael, Franklin and Trevor may live in different parts of town, have their own issues, attitudes, lifestyles, desires and goals - but they do know how to work together. They also each have their own unique skillsets to bring to the table when it's time to get the job done.

Heists


Petty crimes, hustling and stealing cars can only get you so far in Los Santos. To score big, Michael, Franklin and Trevor will work together to pull off grand Heists - big, multi-part missions that require careful preparation, recruiting, and precise (and often explosive) execution. Cash is king in GTAV and while there will be plenty of ways to acquire and spend it - heists are the way to earn the big bucks.

"Recreational Activity"

The open world of Grand Theft Auto V is not just massive in scale, but will offer more to get into than ever before. For recreation, play a bit of golf or tennis, zen out with some yoga or cycle through the countryside... For adrenaline heads, parachute over the city, or customize your Cheetah and take it to the streets to race suckers for money... Or earn cash the old fashioned way, by taking it - whether by ripping off liquor stores or by buying and taking over businesses that will earn you dividends... Even minding your own business having a stroll you may meet one of Los Santos' weirdos, junkies, drunkies, or starlets and find yourself off on a wild misadventure you never expected...


Mark Cerny Details The Road To PlayStation 4



When the PlayStation 4 is released this fall, many of us will open the box, plug it in, tweet about it, and start playing oblivious to everything that has gone into making the system reality. Yesterday at Gamelab 2013 in Barcelona, Spain, PlayStation 4 system architect Mark Cerny opened up about his work on bringing the PlayStation 4 to market.
In the approximately 45-minute talk, Cerny (who is currently working on Knack for PlayStation 4) weaves together his personal history with the PlayStation brand with details about how software and hardware teams have evolved the consoles from PlayStation 1 through present day.
One of the big changes in the PlayStation 4 is the shift from Cell processor to x86 architecture. The philosophy behind the console, as discussed by Cerny, is a shift away from exotica to more familiar, accessible hardware.
Listening to Cerny talk about his history working with Naughty Dog and Insomniac, becoming one of the first Americans involved in the PlayStation 2 and PlayStation 3 development, and his longtime relationship with president of Sony Worldwide studios Shuhei Yoshida.
Carve out some time to learn about how one branch of the next generation came into existence.

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